

Cities: Skylines Mods free files are costless and can accessed by everyone who is interested. These additional files provide a gamer with extra features which are not originally included to the game. If you haven’t heard about the Cities: Skylines Mods, it’s definitely the time to be introduced. If you notice any mistake, please let us know. This content was uploaded by website visitors. For the touchdown zone lighting, I couldn’t find any real standard there, so I just eyeballed it, and made the spacing between rows 1/2 that of the centerline (so 15 meters).
#Runway lights diagram full#
Additionally, note that a full ALSF approach light pattern (the one with all of the red / white lights) is not neccessarily always paired with lighted centerlines / lighted touchdown-zone.įor center lines, from what I could find, a distance of 15-30 meters is used (I recommend 30 just because it is going to be better to have fewer props in the game). CAT II+ will have the centerline with lighted touchdown-zone. Many small airports (even ones that accept upwards of 737s / A32X family) will only be CAT I. For example, a CAT I runway and a non-precision approach runway will not have these lights. Note: not all lighted runways have centerlines or touchdown-zone lighting. – “Quick Overview” of airfield lighting / markings: My suggestion is to find the diagram which represents the case you are trying to reproduce and use what is shown in that diagram (note the legend though). These are very long documents, however, they all contain diagrams with dimmensions. These are ALWAYS placed at the threshold, and not at the start of the pavement. Typically found in clusters of 4 in a row with a spacing of 3 meters. HighIntensityLightSingle_G (green) – these are uni-directional and denote the start of a runway.These are ALWAYS placed at the end of the usable pavement. HighIntensityLightSingle_R (red) – these are uni-directional and denote the end of a runway.RunwayLight_YR (yellow / red) – these are used to mark the edges of a displaced threshold.RunwayLight_YW (yellow / white) – these are used on the edge to denote the final 1000 feet of the runway.These assets are low poly, and some share the same textures as my basic airport light prop pack. This is a collection of several props that have airport runway light effects attached to them.
